Thunder End Dragon
LIGHT

Thunder End Dragon

  • ATK:
  • 3000

  • DEF:
  • 2000

  • View:
  • 3731




2 Level 8 Normal Monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 7, 2026
56± 6/ 100
Power Score
Intrinsic 57
Deck 59

Thunder End Dragon — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 57 · Deck: 59 · Meta: provisional
  • Primary role: Board breaker · Secondary: Boss/End-board

Why it scores here

Thunder End Dragon's power is its once-per-turn board wipe: detaching one Xyz Material destroys every other monster on the field, including the controller's own. The 3000 ATK earns nothing by itself. It is accessible in practice, since 243 sampled decks run it, mostly alongside Blue-Eyes staples, but it needs two Level 8 Normal Monsters and no combo evidence shows what it converts into, so conversion stays moderate. The score is held down by the symmetrical wipe, the lack of card advantage, and the two-Normal-monster build restriction.

Axis scores

Axis Score Evidence
Accessibility 62 Needs two Level 8 Normal Monsters for the Xyz summon, and 243 sampled decks run it with Blue-Eyes partners, so it is live but not free (observed; the summon route itself is verified from text).
Combo & Conversion 45 No recorded boards or examples, so conversion is text-only: a 3000-ATK body plus a field wipe is a board-level payoff rather than a combo (inferred).
Resource Economy 30 The wipe costs one Xyz Material and destroys the controller's own monsters too, with no refuel or search (verified from text).
Effect & Interaction 70 Destroys every other monster on the field, a strong and hard-to-answer board clear, but it is a once-per-turn effect that is not a negation (verified from text).
Material Utility 30 The text gives no material-usage data, and it sits at the end of a Normal-monster Xyz line, so its body has little use as material (inferred).
Resilience & Flexibility 45 Effect negation leaves a 3000-ATK body that remains on the field; the once-per-turn wipe itself is easy to stop by blanking the effect (inferred from text).
Deck-Building Efficiency 40 Needs two specific Level 8 Normal Monsters, a restriction that pulls the deck toward Blue-Eyes-style builds (verified from text; deck-usage pattern observed).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Boss/End-board. Intrinsic ≈ 57, Deck ≈ 59, Meta = provisional. Modifiers: Normal-monster material restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn field wipe that clears any board of monsters
  • Live in a large sample of 243 decks, mostly with Blue-Eyes staples
  • Single-copy deck role with no redundancy requirement

Weaknesses

  • Destroys the controller's own monsters too
  • No card advantage or refuel
  • Needs two specific Level 8 Normal Monsters to summon

Counters / choke points

  • Effect negation or blanking, since the wipe is a single once-per-turn effect
  • Boards that hold few monsters, which weakens the wipe's value

Best use

Board breaker / end-board finisher. Decks: Blue-Eyes, Galaxy Photon. Suggested copies: 1.

Evidence & gaps

  • Verified: Summon requires 2 Level 8 Normal Monsters (card text); Once per turn: detach 1 Xyz Material to destroy all other monsters on the field (card text); Effect destroys the controller's own monsters too (card text: 'all other monsters')
  • Observed: Run in 243 of the sampled decks, with 1 copy in 239 of them; Blue-Eyes is the top archetype at 26.7% of decks; Top partners include Infinite Impermanence (64.6%) and Blue-Eyes White Dragon (62.6%)
  • Inferred: Board-wipe role makes it best as an end-board or reset finisher, not a consistent starter; Negating or blanking the effect leaves a 3000-ATK body that is still on the field
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only archetype count of 66 is inflated by repeated Blue-Eyes archetype ids











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